The game will shift whatever is in those six entries to Super Sonic's palette when you go Super, so if you're using new colors in other spaces, it won't know to change them. A Sonic Mania (SM) Mod in the Other/Misc category, submitted by Razz Estrem Ads keep us online. Sonic Mania Mods UI Other/Misc Sonic Mania: The True 100 Save File. Unfortunately I can't be more specific about the details since I don't have much experience with either program.Īlso just a heads up: if you're changing Sonic's blue colors and you want Super Sonic to work properly, you're going to want to replace the existing blues that he uses (which, I believe, are the first six entries in the fifth row) instead of adding whole new colors to the palette. Sonic Mania: The True 100 Save File - A Mod for Sonic Mania. If you can't figure out how to do that stuff in Paint.Net, you can download Gimp (which is free) and follow along with the tutorial I linked. Whether you've edited it or not, apply your saved palette to your edited sprite sheet and save it as a gif. If you're going to add any colors that weren't part of the original image, you need to add those exact colors to the palette you just saved and the pallet stored in the GameConfig file in the same spots (so if you add a new color at row 7, column 1 in the palette you saved, you need to add the same color to row 7, column 1 of the GameConfig file too).ģ. You can choose which properties the placed tiles will have by clicking on the checkboxes below the tiles selection window. Open the original, unedited sprite sheet in your image editor, and figure out how to save the palette/color table/whatever that it uses.Ģ. You can hold Ctrl and/or Shift to mirror/flip the placed tile. This is the tutorial I used to get started, but the short version of my process is,ġ. Mania's picky about palettes and how the image files are saved if things aren't done right, it tends to barf up garbage. I've never used Paint.Net myself, but I doubt it's the program you're using that's the problem.
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